Showing posts with label Elysium. Show all posts
Showing posts with label Elysium. Show all posts

Wednesday, June 26, 2019

Welcome to Rana Station

Where did Rana Station Come From?

The first of the XK9 "Bones" Trilogy, What's Bred in the Bone, is now available on Amazon as a paperback or in Kindle format. It explores ideas I've been developing for a long time.

Its setting, Rana Station, is almost a character in its own right. That's partially because of the culture, partially because of the communities, and partially because of the incessant need to grow food everywhere possible.

I chose the classic Stanford Torus as the basis for my design, but--like many sf authors--I've adapted it.

The Stanford Torus space habitat design: In this 1975 painting by Don Davis, we see the single stationary mirror that would capture solar energy and reflect light to the secondary mirrors around the single torus.

For one thing, there isn't a single torus on Rana, but rather a series of eight tori, counter-rotating for better balance and stability, and linked by a long central "Hub," kind of like an axle linking the eight habitat wheels. For another, the tori are bigger, based on tech first extrapolated for a Bishop Ring.

I have tried numerous times and in numerous ways to visualize for myself how Rana would look on approach. The best way I've managed so far to approximate an exterior view is a "quick & dirty" extrapolation in Adobe Illustrator, using a PNG of a bicycle wheel with a transparent background.

It's still not right, because it doesn't recreate the space docks and the manufacturing structures. but if you think of the spokes as symbolic of all the elevators from various parts of the 1-G habitat to the Hub, it does give a general idea of what the "wheels" would kinda look like.

Admittedly, both quick and dirty, but it gives a general feel. The smaller wheels represent the ozzirikkians' habitat wheels. Never met an ozzirikkian? You can change that! Read the book! You'll meet several.

If you think this "wheel" structure looks familiar, that's because it does. Ever since the Stanford Torus was introduced, it's seemed to many the most earth-like, understandable, and workable of the space-colony habitat designs . . . at least, as far as movies and TV go.

Interior concept art for the Elysium space station shows a much less steep-sided valley than I imagined for Rana Station's habitat wheels. But it gives a glimpse of the inside of a wheel structure.

We aren't likely to be able to provide "artificial gravity" that works like magnetism and switches on or off, at least, not by using any laws of physics that we currently know. Therefore, the gravitation needs to be provided by centrifugal force, created by building rotating megastructures in space.

I've created several posts about space station designs that I considered and studied in the course of my "Space Station DIY" series, when I was trying to figure out what kind of space station design I would use for the setting.

I considered  space stations/colonies in generalDyson structures, Bernal spheres, and O'Neill CylindersBut the torus seemed to me the most likely to provide a reliable 1-G environment that was comprehensible to terrestrial human brains.  I liked it better, and I got to be the decider because it's my story.

I'm planning future posts about aspects of life inside those wheels, including a look at some of the maps and 3D elevations I've been creating as paper sculpture, to help me more realistically understand, develop and describe the settings inside this world I'm creating. Stay tuned.

IMAGE CREDITS: Many thanks to Wikipedia for a good file of the painting by Don Davis  - NASA Ames Research Center (ID AC76-0525), of the original Stanford Torus, which is now in the Public Domain.
To my chagrin, I can't relocate the source of the PNG image I used to create my "quick & dirty" Rana Station visualization.  I apologize! 
Thanks also are due to Geeks of Doom, who provided the Elysium concept art. 

Wednesday, January 6, 2016

Future Visions of Home Interiors

One of my projects in 2015 was designing a space station. Not for NASA or any other agency--I've been world-building for the sf novel I'm writing. 

And in the course of gazing into the future through the collective wisdom of the Internet and entertainment media, I've discovered some odd things about the places we apparently think we will live, in the future. 

1. They will be either blindingly white, or very dark. And either way, they'll be cold. 
It appears that in the future very few of us will live in normal lighting. If we are very wealthy or on a spaceship, our homes are likely to be all white. 
From Prometheus 2, via Flavorwire. As if it wasn't cold enough, they added a snow scene in the background!
Curves that make impractical use of space, and blinding white: from The Hitchhiker's Guide to the Galaxy, again via Flavorwire.
If we are poor and live on the wretched Earth, or on a different kind of spaceship, our homes will be dark and tiny. 
The dark side of the decor: Deckard's apartment from Blade Runnervia Bladezone.
Murky lighting, odd color schemes, and hard furniture: how relaxing can you get? From Star Trek: Insurrection, via the Memory-Alpha Wiki.
2. There will be inexplicable things on the walls. 
It appears we will not care about the dust collected by 3D wall textures. We also won't have paintings (as an artist, this bums me out) or photos of loved ones on display, because there won't be room for them.
More of Deckard's apartment from Blade Runnervia Bladezone. What is up with the funky wallpaper?
House Atreides Frigate from Dune, via Flavorwire. Is that a robot-face at far R?
3. Doors and other architectural features will be odd shapes.
In addition to the examples above, consider the practicality of the following:
From Battlestar Galactica, via Flavorwire: triangular doors? Really?
Another view from Prometheus, via Ben Procter. Octagonal doors and rooms: Sure. We all love living in places where the walls aren't square to each other.
4. All the seating will be uncomfortable.
Couches and chairs will have no arms, there will be no throw pillows or afghans, and there also will be no recliners, no chintz, and absolutely no lovingly-restored antiques.
Even the actors at R look uncomfortable (from 2001: A Space Odyssey, via Flavorwire).
Harsh lighting, a knee-bumper table and an oddly retro rolly-chair combine to make this one of the least comfortable-looking offices I can imagine. Plus, his back is to all the action (or potential snipers) outside that massive window. An Elysium concept, via Moviefone.
It also apparently won't matter how many hundreds of years we are from now: the Future Design Ghods have decreed that once these design principles have gone into effect, we will henceforth always have to live in cold, dark, cold bright-white, or oddly-shaped interiors, with illogical openings and uncomfortable furniture. 

Here's to the future! Happy New Year! 

IMAGES: Many thanks (as attributed above) to Flavorwire, as well as Bladezone, the Memory-Alpha WikiBen Procter, and Moviefone