Jennifer Foehner Wells |
I also discovered sf authors for older-than-children, especially Jennifer Foehner Wells, who's become one of my all-time favorites (and a great inspiration), right up there with Lois McMaster Bujold and Louise Penny, as well as another Indie, Zen Di Pietro, whose space opera series I'm not done reading yet (reviews to come at a future date).
Patrick Weekes |
Since my theme this month is catching up on my reviews, I thought I'd dedicate this post to reviewing books by two of my "Twitter finds," Wells and Weekes.
I've already reviewed two of Wells' books, Fluency and Remanence. I figure it's now time for a couple more, along with Weekes' Rogues of the Republic Trilogy. You know if they're featured on my blog, I think they're worth reading. Now let me tell you why.
Jennifer Foehner Wells
The Confluence Series continues
Darcy Eberhardt's story ended up being rebranded as Book Three of the Confluence Series (with two different Galen Dara covers), but whichever title you read it under, it's quite a ride. Jane, Alan, Brai, and the rest of the Speroancora crew are back for another adventure in Valence (with a Stephan Martiniere cover)--in which Zara, an interesting new voice, also chimes in for Book Four. |
Turning the tables on The Most Dangerous Game
Inheritance (published earlier as The Druid Gene)
By Jennifer Foehner Wells
Here's a new twist on the "abducted by aliens" idea, from an author whose entire "Confluence Series" deserves attention. Darcy Eberhardt is a second-year medical student who steals a break from studying for a test, to take an overnight camping trip with her boyfriend Adam. He's determined to take her to a special place he's found, so she can relax and rest.
It's pretty special, all right. Unwittingly, Adam has led her to a place where a secret hidden for millennia in her genetic makeup can suddenly activate—and land them both squarely in the bulls-eye of an interstellar target.
Can Darcy learn to control and use her ancient gift—as well as all of her other aptitudes and capabilities—to forge new bonds with undreamed-of allies, and rescue both herself and Adam from the trap they've fallen into? Join her for a crash course in the myriad lifeforms of the "Confluence" universe (including a reunion for some Wells readers with Hain, protagonist of her novelette The Grove), as Darcy struggles to confront the most dangerous lifeform in her new, expanded world, and pass the hardest test of all.
A note on the covers: both The Druid Gene and Inheritance have covers by Galen Dara, whose distinctive style adorns much of Wells' website, too.
A riveting space opera series, and a worthy new addition to the cast
The "Confluence" series continues to provide fascinating non-Terran worlds and cultures, and plenty of excitement, danger and suspense to keep me turning the pages. This book brings together our old friends, Jane Holloway, Alan Bergen, Ei'Brai the kuboderan, and the rest of the Speroancora crew, as well as their accumulating list of friends from an accumulating list of worlds.
Some of these friends realign themselves into new configurations in this episode. We also get relatively brief glimpses of Darcy and Hain, but even more striking is a parallel plotline that introduces a strong new character, Zara, along with some other very cool new characters and a whole lot of new complications.
All the while, our assorted friends do their part to support each others' quests and keep the Swarm away from Earth. Relationships continue to evolve in realistic ways. Wells has written a worthy next chapter in this riveting space opera series, and has brought in a great new plotline. This is science fiction the way it OUGHT to be written! I already can't wait for the next book.
A note on the cover: As with Fluency and Remanence, Stephan Martiniere created the cover art for Valence. Wells has credited his covers as a factor in her early success. It's a case in point for Indies: people DO often judge books by their covers. Invest wisely in a cover from a real professional!
Cover design and illustrations by Lili Ibrahim, Deron Bennett and Jason Blackburn do a remarkable job of keeping the look of Patrick Weekes' Rogues of the Republic series visually consistent (extremely important) despite the changing artistic hands for each book. |
Will skill, grit and a large bag of magical tricks be enough?
Getting imprisoned for life on the impossible-to-escape crystals of the lapiscaela was not necessarily part of the plan.
But Loch, along with her band of rascals, rogues and magical miscreants are adaptable. Misdirection and sleight-of-hand might be pickpockets' tools, but they know how to employ those techniques and a whole lot more to further their ends—which actually are more worthy than they'd ever want to admit. Now, if only the implacable Justicar Pyvic wasn't so dedicated to tracking them down!
Soon it becomes clear that escaping from the lapiscaela was the easy part of their quest to regain a treasured artifact stolen from Loch's family. Before it's over she and her diverse companions (who include a shapeshifting unicorn, a talking magical warhammer, a disgraced mage, and a handful of others) will take on thugs, bullies, and power-mongering politicians, take a zombie for a stroll, and fight the Hunter Mirrkir, who is not mortal. But that's just the warm-up.
Patrick Weekes brings to life a memorable cast of characters in a vivid fantasy world that is diverse, perverse, and consistently unlike others you may previously have explored.
May the best cheater win . . .
How can a book of naughty elf-poetry keep the Republic and the Empire out of a war?
Former Scout, rogue, and daughter of an all-but-extinct noble house in her homeland, Loch doesn't mind indulging in a little thievery, if that's what it takes, and she has an intrepid band of friends and fellow miscreants to help her. This crew of sorcerers, sleight-of-hand artists, safecrackers, acrobats and others, as well as possibly the outcome of a high-stakes card game, may be all that stands between peace and mutually-assured destruction.
But there's a lot of interference to run, between the golems, daemons, elves, dwarves, mercenaries . . . And did I mention the dragon?
A more unlikely lot of heroes you'd be hard-pressed to find, and they line up some unlikely allies, too—some of whom prove more trustworthy than others. Patrick Weekes once again brings all the seemingly-chaotic parts together for a fast-paced, adventure in which the dangers are high, but the cost of losing is even higher.
Beset on all sides in the hardest test yet
Targeted where it hurts the most: their families!
The Ancients want to rise again, but they've been stymied by Loch and her band of "unusual suspects" twice, now. This time they'll stop at nothing, and they have a head start. They've already infiltrated the highest ranks of the Republic. Their tentacles reach everywhere, and Loch's group has no lack of mortal enemies with grudges too.
Not to mention enthralled elves and dwarves, golems galore, and a temple full of reanimated-but-dead priests among the obstacles. With the team scattered and hard-pressed, and the Glimmering Folk on the march, Loch would die to stop the Ancients.
Or has she, already?
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